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Redemption Corner: Best Offensive Abilities

by DemiseGaming 3 years ago


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Every year Madden comes out a wave of anticipation comes over the Madden Community. However the last few releases have been games full of disappointment and empty promises. This year Madden brings its talents to the Next Gen console (pandemic nullifies last year’s) and with it a huge overall to Madden and its player movement system. Combined with some changes (user catching, user movement) and new additions (scouting system) the SIM community is abuzz with the potential for an all-time great Madden (fix the zones).

With that being said I decided to provide what I think will be the most important abilities on Offense and Defense in Madden 22. This article will cover the offensive abilities (we don’t care about Oline abilities) and which ones I believe will be important based on how Madden 22 Next Gen currently plays.

 

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  1. Gunslinger/Set Feet Lead – Quite frankly they are the best passing abilities in Madden. They allow you to make throws that frankly should not be even possible. This ability is the ultimate Madden cheat code, combine this with the changes to the user range, and you can dot up the best of the MSR users.
  2. Hot Route Master – In the right hands this ability gives a person some Infinity Gauntlet type power. Having access to the best routes in Madden, and the ability to adjust to any coverage. Simply put your football knowledge is your biggest limitation.
  3. Fearless – HOLY FUCKING PASS RUSH!!!!!! Madden 22 I think we all can agree has renewed the base pass rush. Yes coverages suck, but man can you base pass rush get to the QB. Being able to throw the ball under pressure will be important. And this is the ability to help you do that.

 

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  1. Juke Box – Tackling is in an extremely interesting state right now. Tackling in the open field is a complete nightmare. So imagine what an improved Juke Box will do for you. This ability is even tighter in its use, it gives the ball carrier great control while completely breaking the ankles of CPU and User defenders a like.
  2. Arm Bar – Raise your hands if you have stiff armed someone in this game. If you haven’t go grab your controller boot up right now and tell me how good it feels to just “Run through a Muthaf*****’s face”.
  3. Backfield Mistmatch/Master - If you are a passer one of these abilities is almost a requirement on your RB. Part of having HRM is having access to the RB routes. If you do not have HRM Backfield Master (extra routes) is a must have ability. That aside both of these abilities give your RB better pass catching and route running out the backfield against LB.

 

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  1. Route Technician – (In Theory) No matter the route you’re opposing DB is getting torched. This ability provides better route running and catching when your WR runs their routes. This will require time to learn though as not all routes in Madden are made equal, so this abilities effectiveness can vary from route to route.
  2. Apprentice – If you don’t have HRM one of the apprentice abilities is a must have. My favorite is the Slot Apprentice, as Slot WR are usually the hardest WR to defend in Madden.
  3. Grab – N – Go – THIS IS A SLEEPER ABILITY!!!!!! Madden 22 is shaping up to be a drag route city festival. Generally speaking, defending the flat has been a tough task in Madden, but this year pass catcher’s ability to catch and turn up field is ever more improved. So imagine ability that allows you to make sharper turns up field along with an acceleration ability. You can thank me later on this one.

 

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